Further to its announcement at E3 2019, Electronic Arts has confirmed it is rolling out its EA Access subscription service to PlayStation 4 on July 24th 2019. This move onto Sony’s PlayStation 4 platform now means EA “will offer subscriptions on more platforms than any other gaming company”.
Just like its PC and Xbox sibling, EA Access on PlayStation 4 will give players early access to try brand new games before or at release, plus a 10 per cent discount on all full EA games across the store, as well as additional content like DLC and season passes. Games in the PS4 Vault currently include Unravel 2, Battlefield V, FIFA 19, Madden 19, NHL 19, A Way Out, Fe, Titanfall 2, The Sims 4, and more.
EA does not currently offer multi-discounts for players wanting a subscription on more than one platform. While the PS4 price has yet to be confirmed, it’s thought EA Access will cost the same on PlayStation 4 as Xbox One – £4 per-month, or £20 for a full year.
Electronic Arts CEO Andrew Wilson recently confirmed the publisher remains committed to BioWare’s Anthem in spite of the fact the sci-fi shooter “may not have had the start [EA] wanted”.
“IP lives for generations, and runs in these seven-to-ten year cycles,” Wilson said. “So, if I think about Anthem on a seven-to-ten year cycle, it may not have had the start that many of us wanted, including our players. I feel like that team is really going to get there with something special and something great, because they’ve demonstrated that they can.”
Wilson then reflected on the differences between usual FPS players and BioWare players more generally, acknowledging that they have “different expectations” of what a BioWare game “should be”.
“What the BioWare teams are thinking about is that we’re going to build a lot of different types of games. We’re going to have our core BioWare audience that’s been with us for a really long time,” says Wilson. “There are kids today who are 12 years old who weren’t around when BioWare started making games… and they have different expectations of what a BioWare game should be in the context of the world they’ve grown up in.”